# BATTLEZONE 1.5.2 BUILD NOTES

Version 1.5.2.26
Released 2014-10-26

This build fixes a few bugs.  The most significant was vehicles moving too fast in multiplayer at high frame rates.

WORK IN PROGRESS

What's New

Scripting

* Removed obsolete mission scripts from the project
	- Mult01Mission, Mult03Mission: were replaced by MultDMMission
	- Mult02Mission, Mult04Mission: were replaced by MultSTMission
	- Fixes mult01 through mult04 crashing with /nobodyhome
* EXPERIMENTAL: defer strategic AI setup to PostLoad
	- Should improve handling of non-standard Recyclers

Multiplayer

* Fixed problems when switching vehicles in the pre-game shell
	- Vehicle description redraws itself properly
	- Eliminated flash/glitch in the upper left corner of the screen
* Don't get a kill for destroying an ally or yourself
* Fixed NetPlayer issues in non-DM multiplayer
	- Start time was getting set continuously
	- AddPlayer was getting called continuously
* Fixed objects moving too fast in multiplayer above 500 FPS

Modding

* Made HoverCraft coefficient of drag an ODF parameter
	- [HoverCraftClass] coeffDrag = 0.01
	- Drag acceleration is coeffDrag times velocity squared
