BATTLEZONE 1.5.2 BUILD NOTES

Version 1.5.2.17
Released 2013-10-07

Another day, another update.

What's New:

Gameplay
* Pilots don't get stuck when the vehicle they're going towards gets destroyed
	- This time for sure!

Stability
* Fixed a dumb crash in ClearScrapAround :P

Multiplayer
* Reorganized how the shell handles of map types
	- Now driven by a couple of data tables
	- Shuffled around the type list
* Fixed a major buffer overrun in the map list
	- Triggered when a line in netmis.txt was over 100 characters
	- Overwrote global shell state causing all kinds of problems

Scripting
* Fixed ClearScrapAround when called from Start
	- The Scrap range search structure hadn't been set up yet
* Added some script utility functions for wrangling AI units
	- CanCommand: the unit can be commanded
	- CanBuild: the producer is able to build
	- IsBusy: the producer is currently busy
* Armory properly handles BuildAt command
	- Internally works like the Construction Rig
	- Builds immediately when given a "where"
	- Otherwise waits for a Dropoff command
